There are 4 different classes in Deadshot.io each with their own unique playstyles, abilities, strategies, and characters. Future classes may be added but the chances are low, and changes to current classes are to be expected.
Classes:[]
Assault Rifle (AR):[]
The Assault Rifle (or AR) is the most versatile class in the game, with the weapon having both good damage and moderate rate of fire. It has 30 bullets per mag. The range for the weapon is stated as medium, however this is only true if you use the scope.
Submachine Gun (SMG):[]
The SMG class is a close range weapon with 40 bullets per magazine. With the scope, it can reach medium ranges easily, but the damage dropoff is quite noticeable. The weapon has a high rate of fire but each bullet has low damage, making this class slightly weaker than the AR. Predictably, without the scope the SMG has a very large and inaccurate spread.
Sniper Rifle:[]
The Sniper Rifle is a long range class based on the AWP weapon. It has 3 bullets per mag, with each bullet doing 100 damage, (insta-kill on headshots.) This class, with it's slow rate of fire, coupled with the high bullet inaccuracy without a scope, makes it one of the hardest to master and is very skill based. In addition, the sniper rifle has a special scope that has more magnification than the other classes, making the weapon almost useless at closer ranges. In spite of this, this class is generally regarded as very powerful.
Shotgun:[]
The Shotgun is a double barrel shotgun with a magazine size of 2. Each shot contains 13 pellets of shot. It is mainly a close range class, although you can still do damage at longer ranges. The weapon has a decent rate of fire, with a spread similar to the SMG. Since its a shotgun, the damage mostly depends on distance. While the other guns also do less damage the farther away the enemy is, particularly the SMG, the shotgun's damage dropoff is the most noticeable. At close ranges, the shotgun can instantly kill opponents, and at a distance, while the damage is less, the headshot damage multiplier can make this weapon a deadly one indeed.
Bullet Dispersion:[]
Every gun's bullet dispersion is dependent on the follwing factors:
Note 1: The "normal" Bullet Dispersion State occurs when standing completely still.
Note 2: Factors that affect Bullet Dispersion are ordered from top to bottom most affect to least affect.
Note 3: Tested by Alooinfinite
Major Decrease in Bullet Dispersion | Minor Decrease in Bullet Dispersion | Minor Increase in Bullet Dispersion | Major Increase in Bulet Dispersion |
---|---|---|---|
ADS | Releasing all Direction Keys | Walking | Being Airborne |
Entering Crouching State | Exitting Aireborne State | Sliding | |
Entering Crouching State Whilst Holding Direction Keys | |||
Releasing all Direction Keys+Sliding |
Gun Statistics and Other Information:[]
Note 1: Certain Statistics may be outdates or incorrect use at own discretion.
Note 2: The Fire Rate was tested by Alooinfinite.
Class: | Assualt Rifle (AR) | Submachine Gun (SMG) | Sniper Rifle | Shotgun |
---|---|---|---|---|
Point Blank: Head | 28 | 24 | 100 | 16 |
Point Blank: Body | 14 | 12 | 80 | 8 |
Long Range: Head | 28 | 12 | 100 | 6 |
Long Range: Body | 14 | 6 | 80 | 3 |
Fire Rate:
Rounds per Minute |
13 | 13 | 15 | 25 |
Fire Rate:
Bullets per Minute |
13*30=390 | 13*40=520 | 15*3=45 | 25*2*13=650 |
Fire Rate
Bullets per Second |
390/60=6.5 | 520/60=8.66... | 45/60=0.75 | 650/60=10.833... |
Magazine size | 30 | 40 | 3 | 2 |
Health | 100 | 100 | 100 | 100 |
Special Ablities | None | None | Scope | Fires 13 bullets at a time counting as a headshot if atleast one hits the head. Also allows for increased or decreased jump movement by shooting being pushed by the recoil. |
Characters | Mail in Body Armor and Hat | Female in Tank Top | Male in Tuxedo | Male in Vest and Hat |