Currently, Deadshot.io has 6 game modes (you only usually use the top 4). It is expected that more will be added in future updates.
Game Modes[]
Free for All (FFA)[]
Added in intial release the most basic of gamemodes; every player is fighting each other the one with the highest score winning
Team Deathmatch (TDM)[]
Added in intial release the next most basic gamemode after FFA; There are two teams fighting each other the team with the most kills win.
Hardpoint (Point)[]
Added on October 29th, 2022, Players being split into two teams to fight each other. The winning team is decided based on the score of the team which can only be increased byt standing in a marked area that changes locations throughout the game awarding the team 1 score for every second and player that is standing in it also awarding the players in it 10 points, the team with the highest score winning.
Domination (DOM)[]
Like in Hardpoint, players are split into two teams and fight each other and the winning team is decided based on the score which increases based on which team has 'marked' each of the various sections of the map the longest. There are three square sections which will be placed randomly and are marked A, B, and C. When a player of a team stands in the area for long enough, the section will turn into either red (enemy team has marked) or blue (allied team has marked). The longer the section goes marked, the more points goes to the respective team. A bar hovers above the section, letting players know which team has marked it or is trying to (the bar will be seen being filled up with either a red or blue bar). The winning team is the team with more points.
Kill Confirmed (FFA)[]
All players are against each other like in Free-For-All and there are no teams. Only difference is that when a player is a killed, a translucent red pyramid spawns on where they died, and any players may move into the pyramid to claim points and increase their confirm score the player with the highest confirms wins.
Kill Confirmed (TDM)[]
Similar to Kill Confirmed, pyramids spawn when players are killed and there are teams to fight to the death like in Team Deathmatch. When a player of the opposing team has been killed, either a red or blue pyramid will spawn on the death spot depending if it was a teammate or an enemy who died. The first player to move into the pyramid collects the points, 20 points if it was the enemy (Kill Confirmed) and 10 points if it was a teammate (Confirm Denied). The team with the most confirms wins.
Additional Information[]
If you leave the match before it ends you will not gain any coins, your kill counter won't go up, and you won't progress on any quests. You must wait for the match to finish and the game ended screen to appear before leaving if you want to save your progress.
The max amount of players in a FFA lobby is 7, but for TDM and Hardpoint it is 8.
Removed Gamemodes[]
These gamemodes have been removed from the game and are no longer playable. It is unknown if they will be ever added back, however they still exist in the game's code.
Siphon:[]
Added in the initial release but removed on September 13, 2022, All players fight each other similar to FFA. However, after each kill, you regenerate your health. The player with the highest score at the end of the match wins.
SWAT:[]
Removed on initial release, All players fight each other similar to FFA, but headshots do double damage and body shot damage is halved.